![]() ![]() It leans into the melee side of combat which, while more uncommon, is not unique. Developer Dambuster Studios is targeting 60 FPS for the current-gen and, if my fantastic experience on PC is anything to go by, I’m feeling optimistic for current-gen console players. (I’m a tad concerned about the PS4 edition, but my fingers are crossed.) I hope you like killing zombiesĭead Island 2 is yet another game that tasks players with killing a bunch of zombies. The game looks and runs fantastic on PC, which should hopefully be good news for the PS5 version. While they certainly capture the Californian vibe, the sheer amount of zombies, blood, and guts quickly distract from the well-realized locales. Players can also experiment with the powerful combat synergies and the diverse but complementary builds that can be created with the skill deck.During the slice of gameplay provided for the preview, I spent time in Bel-Air and Beverly Hills. We found through extensive iteration and play-testing that capping at 3 players kept the combat challenging with just the right amount of zombies. In Dead Island 2 co-op players get the best experience by sticking together and slaying together. All gamers can unlock achievements/trophies for the missions they've completed. They will, however, be able to lend you a hand and still return to their own progress - unless you both play past that point together. For example, if you are at mission three and your friend is at mission six, you will not be able to join their game. so in co-op, players cannot jump ahead of where they currently are in the story. ![]() ![]() However, we do not want players to miss out on important story beats, levelling up, items etc. regardless of whether you were the host or client. For example, if you jump into co-op and play the game up until the sixth story mission and end your session, when you come back to play - either in single player or co-op - you will pick up from the sixth mission with all your items, stats etc. We want players to be able to progress through the game, regardless of whether they are the host or the client. ![]()
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